1.9+ has the new combat mechanics, but if you don't like those then 1.7.10 feels better. Cookie Notice Create an account to follow your favorite communities and start taking part in conversations. If it wasn't for a Wizard that sells an Apprentice Wand, I'm sure they would have gave up with the mod. at (DelegatingMethodAccessorImpl.java:43) Basically, a themed challenge. Could you be using a spell that's higher tier than your wand? So in other words, I need to set up my animations later than in postInit, and that probably means lazy-loading. I think a modpack achieves better longevity for its players if they are encouraged to regularly experience multiple different styles of play - mining, base-building, machine work, exploration, dungeon-diving, etc. It occasionally spawns in Wizard Towers and rarely in dark places in the Overworld. For now, you can disable player animations in wizardry's config and it should avoid this issue. ![]() After the initial struggle, we reached the Apprentice Tier. TinkerRangedWeapons (Enabled/Forced) Remove that mod or downgrade wizardry below 4.3. I can then look at it and decide if it's a bug with the mod or not. Sign Up, Scalable Hosting Solutions O at 0(Native Method) We're 4 players so I think it was necessary. I'm using this in a private modpack, and I'm using loot++ to change drops in chests from other mods. ![]() Importantly, this includes skinMap, which is what I access to get the layers in PlayerAnimator#init, so in theory it should work. Expecially the damaging ones: it takes far too much time to kill regular mobs with them so going for other things is just more convenient. ![]() WizardryTransformer All rights reserved. Obtaining the classic Minecraft items (like Diamonds) was far better than using the Novice spells which required a lot of exploration.
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